It’s instantly clear that Lost Soul Aside draws heavy visual inspiration from Final Fantasy, especially FFXV. Creator Yang Bing openly channels the franchise’s style, with characters and monsters that echo Tetsuya Nomura’s designs—sleek, gothic, and dramatic. From Kaser’s look to the massive, cinematic monsters, the game blends style and spectacle in true JRPG fashion.
If, when you hear ‘Lost Soul Aside’, your ears prick up and something akin to a pinging sound rings in the back of your mind, I wouldn’t blame you. Originally announced all the way back in 2016(!), with development kicking off two years prior, Lost Soul Aside has for the longest time been a labour of love from just a single Chinese developer, Yang Bing, who had his debut title picked up as part of Sony’s China Hero Initiative before being published by Sony Interactive Entertainment itself. With more than eleven years of development time on the clock and with a fleshed-out development team behind the wheel, here’s how Lost Soul Aside looks to meld Devil May Cry-style combat and Final Fantasy-style characters into a delectable genre hybrid.
A Kaleidoscope Of Final Fantasy Flavoured Influences

Compellingly Acrobatic Combat Dante Would Be Proud Of

